Bfa Photography and Video Program at the School of Visual Arts

Should I go to art school?

Daniel Tal Cosy Place
(Image credit: Daniel Tal)

Should I go to art school? It'due south a question you'll be asking yourself if you lot want to bring together a big-proper name studio, work on AAA video games, blockbuster films or a groundbreaking Idiot box series. Is a caste the best option, or would it exist better to teach yourself through online tutorials and courses?

We've spoken to artists who take lived through that decision, and come out the other side with great advice on which choice might be the best i for you lot. Whatever option you lot brand, though, you'll demand a killer design portfolio, and y'all might even notice a dream job or internship over on our design jobs board.

So how exercise you decide?

Usefully, Lauren Panepinto, creative director and VP of Orbit Books, has created a tongue-in-cheek flowchart that can help guide y'all towards an informed choice.

Art school flow chart

Click to enlarge (Epitome credit: Lauren Panepinto)

But if that hasn't quite helped you make up your heed for you, here are some more words of wisdom from successful artists.

Daniel Tal Firefighter

The formal path worked for artist Daniel Tal (Firefighter) (Image credit: Daniel Tal)

In 2016, Daniel Tal graduated with a BA in practical arts blitheness from Sheridan College in Oakville, Canada. He's since been employed as a story artist with Pipeline Studios in Hamilton, and then the formal path clearly worked for him. Even so he has a startling admission. "I realised about a year or two into college that the unabridged curriculum, more than or less, "was doable on my own," he recalls. "Almost everything school teaches you, you tin learn yourself through books and the cyberspace."

That said, Tal doesn't regret his BA. "I'm not the type of person who can cocky-regulate well," he says, "and going through a formal programme forces you to avert procrastination." It also exposes you to things you might not accept considered. "I simply found interest in storyboarding in my 2d year of higher," says Tal. "Had I not gone, I don't retrieve I would accept e'er tried it."

School doesn't take it all

Melanie Bourgeois

Melanie Conservative sees the benefits in both pathways (fine art not named just based on The Wicked Male monarch, a volume past Holly Black) (Paradigm credit: Melanie Bourgeois)

Not all courses are perfect, of course. Mélanie Conservative, at present a concept artist for Volta, had a less-than satisfactory experience studying 2d and 3D blitheness at a university in Quebec. "I was part of the commencement cohort, so a lot of things moved around when I attended," she says. "None of the teachers were 2nd animators, and while they were very nice, none of them had the skills to mentor a pupil hands-on when it came to 2D." Consequently, Bourgeois had to fill in the gaps herself, using online learning resources. Nevertheless she'south unsure how well she'd have coped if she'd self-taught entirely. "School helped me focus; I might have found it overwhelming all on my own," she says.

"Online learning too doesn't provide the same level of contacts and networks, or force you to consume culture exterior your personal tastes." The option largely depends, Conservative feels, on the individual. "I know many successful artists who are self-taught," she says. "And no one is going to plough down a proficient artist because they don't accept a slice of paper."

Nick Fredin Houdini

Self-teaching can be overwhelming and frustrating, says Nick Fredin (artwork: Houdini) (Image credit: Nick Fredin)

But if both paths are valid, which is right for yous? "It's a very tough decision, with many factors to consider," says Nick Fredin of online course provider CG Spectrum. A major one is cost: "In the US, degrees can cost over $100,000, with no guarantee of a job at the end of it." Going it alone, though, can be daunting. "Without structured pathways guiding you towards your goals, cocky-teaching can be overwhelming and frustrating," he cautions. "Opening a tool like Maya for the first fourth dimension can exist pretty scary."

Student debt can exist a factor

Lauren Panepinto

Panepinto might have washed affair a lilliputian differently (artwork for Petrovich Trilogy) (Epitome credit: Lauren Panepinto)

So what's Panepinto's personal take? "I'm glad I went to art school," she says. "Just if  I had to exercise information technology once more, and go into deep debt as a result, I probably wouldn't. I'd become to a community college, get a cheaper, well rounded degree, and study art on the side. I'd use the money I'd saved to travel to seminars and conventions, and take online mentorships."

You'd might expect Sean Andrew Murray – a concept artist for the amusement industry who too teaches Illustration at Ringling Higher of Art and Design in Florida – to disapprove of self teaching. But he, besides, tin see the benefits. "Information technology enables you to craft exactly the kind of education yous desire, without all of the stuff yous don't," he says.

"You can learn at your own pace, whether that's ho-hum and steady – perhaps while working another chore – or quickly, to go into the field quicker than the standard four year higher education program."

Building a network

CG Spectrum homepage

CG Spectrum offers courses in animation, VFX and game design (Image credit: CG Spectrum)

1 big disadvantage, though, is that it'll probably exist harder to build your network.

"The best schools connect students with a network of professors – many of whom may be industry pros themselves – as well as directorate, visiting artists, networking and recruiting events, and also other students, who deed as your support system for years to come up," Murray says.

In truth, though, for almost students it's not a case of choosing between ii directions, merely a mixture of both. Those in academia will supplement their courses with online learning, while going the self-education route doesn't necessarily mean taking a scattergun, isolated approach. Some online courses are pretty close to those offered by traditional universities. Accept CG Spectrum, which offers courses in animation, VFX and game pattern.

"We offer specialised online education taught by award-winning mentors who are working in the industry, so yous're being taught by the very all-time." says Fredin. "Our courses are built with input from major studios, and then you graduate with the skills that employers are hiring for. We cut out all the noise and just teach what'southward industry-relevant, then students aren't wasting their hard-earned money."

A virtual classroom

The Oatley Academy

The Oatley Academy offers a unlike approach to art education (Image credit: The Oatley Acadamy)

The Oatley University of Visual Storytelling, which helps artists further their careers in animation, analogy, games and comics, takes a similar line. As its founder, Disney artist Chris Oatley, says: "Although we're an online school, nosotros offer real-time mentorships, where yous piece of work with the teacher and your fellow classmates in a virtual classroom setting, just like you would in a physical schoolhouse. To me, 'Physical or online?' is not the question. The question is: 'How effective is the teaching?'"

In general, Oatley recommends what he calls a "Frankenstein arroyo" to art education. "Seek out the best teachers – whether online or offline – and acquire from them," he advises. "It actually can be that unproblematic… and far more affordable."

This article was originally published in ImagineFX , the earth'due south best-selling magazine for digital artists. Subscribe to ImagineFX .

Read more:

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Tom May is an laurels-winning journalist and editor specialising in pattern, photography and technology. Writer of the Amazon #1 bestseller Nifty TED Talks: Inventiveness, published by Pavilion Books, Tom was previously editor of Professional Photography mag, associate editor at Creative Bloq, and deputy editor at cyberspace mag. Today, he is a regular contributor to Creative Bloq and its sister sites Digital Camera World, T3.com and Tech Radar. He also writes for Creative Boom and works on content marketing projects.

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